In-case you missed it, I finally released samples for a day length, time-lapse HDRI sky dome! They are from the time-lapse below: Provided in the sample time-lapse are frames 1-586 from a full, day length HDRI time-lapse sky. The frames are provided at a rather small 1024×512 resolution, as even half resolution frames …
Read More »Linear Nuke HDRI Time-Lapse Tests
Finally got a hold of a copy of Nuke and I’m happy to report that the first test sequence of frames is rendering out as I type. Should take around 8 hours, and from there I’ll do a test IBL rendering/animation and make sure all the frames look ok. Then …
Read More »Why are the time-lapses taking so long?
So I’m a ways overdue now aren’t I? I put Q4 as the release date and now that’s long gone. So what’s going on with the time-lapses? Good question! Initially I was testing the best shooting setup to capture the HDRIs as efficiently and accurately as possible, and since that …
Read More »Tutorial – Time-Lapse HDRI Skies with Blender Cycles
Here’s a quick, straightforward look at getting time-lapse HDRI skies into Blender Cycles. The same technique should work for non-HDRI image sequences, animated texture maps, etc.
Read More »CGArchitect guest post + Time-lapse skies update
I wrote a post for Jeff Mottle at CGArchitect last week on HDRI, what to look out for when choosing them, and how to fix them if they’re not exactly what you want. It covers some negative effects you might see in IBL renders if using a HDRI that isn’t …
Read More »Full, Day Length, HDRI Time-Lapse Sky! For Realz This Time!
I’ve recently shot a full day-length HDRI sky time-lapse, and didn’t even get rained on (!), so I’m excited to share the preview video with you below. It goes from mostly overcast in the morning, to patchy cloud, to completely clear, which provides some nice variety. Here it is: I …
Read More »Flickering in Blender Octane Test Animation
So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …
Read More »First 18 Hour, Almost Day-Length Time-Lapse Mission
Finally everything has come together, and what you can see below is the first footage of a day-length time lapse I shot a couple days ago, powered by a custom lead-acid battery setup that allowed me to shoot a gruelling 15 hours from pre-dawn to dusk! Here it is: First …
Read More »Day-Length Time-Lapse HDRI Sky Domes
Well it seems that the terrible terror of aperture flickering has been solved with a small sliver of plastic shoved into my lens! I’ll save that for another post! But this now enables me to shoot day time and day length time-lapses! So last weekend I spent a bit of …
Read More »Dusty sensors, image flickering and colour calibration
You might be asking – what’s been happening lately, why so slow with the updates? Mostly I’ve been battling a dust problem on the D800’s sensor, and that’s a complete show stopper when you have moving footage. Its even more of a show stopper when your sensor cleaning product makes …
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