So with the first few HDR skies shot, merged and test rendered into animations, I was quietly confident that this might not be quite as hard as I thought. Not Quite! My assumption that people would prefer slightly reduced dynamic range (shooting at f3.5 iso 100) vs the full dynamic …
Read More »Blog
Camera Setup for HDR Time-Lapse Sky Capture
Camera Setup for HDR Time-Lapse Skies and Image Based Lighting Recorded this quite a few days ago and just uploaded the video now. It covers everything from the camera body to the lens, ND filters, the Promote-Control, camera settings (which may be about to change slightly) and more. Have a …
Read More »Blender Cycles Test Renders with a HDRI Time-Lapse Sky Dome
Allow me to first of all state that the last time I held a day job using 3D software was 10 years ago! Having said that, the image above is one of the first test renders I’ve done using Blender Cycles and the HDR time-lapse sky domes. For those into …
Read More »Workflow and data management for HDRI time lapses
I’m sure this would be a non-issue if I was taking a normal number of photos. Taking a few rolls here and there would be pretty easy. Shooting both timelapse and HDRI with this 14bit RAW, 36 megapixel D800 is tough on the old hard drive, and its causing some …
Read More »Trade Offs When Shooting HDRIs for Image Based Lighting.
Now that I’m shooting these timelapse HDRI sky hemispheres with the Nikon D800E, I have some added challenges associated with the usual capture of a HDRI sequence. Because I’m shooting for image based lighting solutions, I need the following: Maximum image sharpness, so the sky can be used as an animated …
Read More »Recreating “Direct HDR Capture of the Sun and Sky”
As I alluded to in my previous post, I have a HDR sky project I’m really excited about, but also a little scared! Namely… Timelapse, Hemispherical, HDRI Skies. A CG project I always admired was Paul Debevec’s and the USC/ICT Graphic Lab’s “Direct HDR Capture of the Sun and Sky”. …
Read More »All new sparkly blog-ness
Well, it only took me 10 years to begin a blog! When I started Hyperfocal Design 10 years ago, I worked in the background and stayed there, taking photos, publishing our sky textures and HDRI sets… Kind of like a hermit you might say! But now I’d like to say …
Read More »Vray HDRI tutorial
*This tutorial is now quite a few years old, I suggest you only follow it if you own an older version of VRay. Check out this new VRay 3.0 tutorial by Timothy Back instead. Paco Morales, in conjunction with Hyperfocal Design and Vismasters, has created this in depth HDRI tutorial …
Read More »Yafka & Hyperfocal HDRIs
CGSociety has a great feature on Yafka Studio, where they outline their usage of Hyperfocal’s HDRIs, among other things. Yafka CGSociety Article
Read More »Understanding HDRI
First: LDRI To easily explain what HDRI is, we can compare it to an every day LDRI (low dynamic range image). LDR images are what we use commonly for photographs, the web, in print, 3d graphics, and on TV. As their name describes, they have a low dynamic range, which …
Read More »