Manuel Mousiol contacted me the other day to share his time-lapse HDRI car animation. Manuel’s company, Creative Control likes to work on passion projects in their spare time, and this result is certainly one of the best examples I’ve seen utilizing Hyperfocal’s time-lapses. Manuel has 10 years of experience rendering …
Read More »Benjamin Bardou’s Gloria Victis and Other Works
Benjamin Bardou’s short film, Gloria Victis, is finally out now! Ben used VRay’s Sun/Sky system to do some of the earlier time-lapse shots, then Hyperfocal’s image-based, HDRI time-lapse skies from 2:20 onwards. Check it out: You can also view a preview, VR/360 degree video with some details in my last …
Read More »Bardou’s Gloria Victis with Hyperfocal’s Time-Lapse Skies
Check out this cool little 360 degree video teaser (click and drag to pan around) for Gloria Victis by Benjamin Bardou: Translated from Ben’s video with Google (you’ll need to somewhat translate a bit yourself!): “VICTIS GLORIA (Glory to the Vanquished) is a short film of 5 minutes in which …
Read More »Yafka & Hyperfocal HDRIs
CGSociety has a great feature on Yafka Studio, where they outline their usage of Hyperfocal’s HDRIs, among other things. Yafka CGSociety Article
Read More »Hyperfocal Skies in Battlefield 2
Battlefield 2 is an online multiplayer game developed by Digital Illusions and published by EA for the PC. Digital Illusions used a range of sky textures from both the original Skies collection and the new Skies 2 collection. The developers have taken each sky texture and modified it to work …
Read More »HDRI in DoD Source
This is a somewhat old article now, although the information is accurate and provides a valuable comparison of HDR vs LDR in games. For the current state of HDR in Valve’s games, look at this wiki. While this latest iteration of Day of Defeat is now graphically up to scratch …
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