I’ve recently shot a full day-length HDRI sky time-lapse, and didn’t even get rained on (!), so I’m excited to share the preview video with you below. It goes from mostly overcast in the morning, to patchy cloud, to completely clear, which provides some nice variety. Here it is: I …
Read More »Flickering in Blender Octane Test Animation
So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …
Read More »First 18 Hour, Almost Day-Length Time-Lapse Mission
Finally everything has come together, and what you can see below is the first footage of a day-length time lapse I shot a couple days ago, powered by a custom lead-acid battery setup that allowed me to shoot a gruelling 15 hours from pre-dawn to dusk! Here it is: First …
Read More »Day-Length Time-Lapse HDRI Sky Domes
Well it seems that the terrible terror of aperture flickering has been solved with a small sliver of plastic shoved into my lens! I’ll save that for another post! But this now enables me to shoot day time and day length time-lapses! So last weekend I spent a bit of …
Read More »Lens twisting to eliminate flickering on the D800 + Sigma 8mm
My time lapse HDR sky project has hit a bit of a snag, and that snag is flickering. When using an aperture setting of f11, I’m getting flickering due to the aperture opening slightly differently each time, a common problem with time lapse and stop motion when using auto lenses …
Read More »Update – Time Lapse HDRI Skies
I’ve had a very technical week or so and have been unable to shoot much at all due mostly to weather. Even processing images has been slowed by a recent hardware upgrade and a couple of power failures – its been pretty stormy in Adelaide lately! In a nutshell, I’ve …
Read More »3rd Time-Lapse HDRI Sky Dome
This is another older HDRI sky shot at f3.5. As a test, I developed the NEFs with -2 exposure per bracket in order to try and get more dynamic range. However, I’ve since been informed that changing exposure like this doesn’t exactly achieve much, and results in a slight loss …
Read More »1, 2, 3 and 4 EV Step Bracketing for HDRI in Image Based Lighting
So far I’ve been shooting 2EV gaps with the Promote Control for my HDRI brackets, and as the default recommended setting, this has worked fine. However a few things have made me want to test 3EV steps: Mostly unsure what the difference is between 2 and 3EV steps. I’ve heard …
Read More »Banding, broken suns, and back to 48 hours per time-lapse!
If you’re catching up, the synopsis so far for this project is: I’m creating time-lapse HDR sky domes First series of test shots have been taken Initial test animations and renders look good (one sky, where the sun was behind some cloud, didn’t suffer from clipping in dynamic range. The …
Read More »New HDR time-lapse challenges at f11
So with the first few HDR skies shot, merged and test rendered into animations, I was quietly confident that this might not be quite as hard as I thought. Not Quite! My assumption that people would prefer slightly reduced dynamic range (shooting at f3.5 iso 100) vs the full dynamic …
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