Camera Setup for HDR Time-Lapse Skies and Image Based Lighting Recorded this quite a few days ago and just uploaded the video now. It covers everything from the camera body to the lens, ND filters, the Promote-Control, camera settings (which may be about to change slightly) and more. Have a …
Read More »Blender Cycles Test Renders with a HDRI Time-Lapse Sky Dome
Allow me to first of all state that the last time I held a day job using 3D software was 10 years ago! Having said that, the image above is one of the first test renders I’ve done using Blender Cycles and the HDR time-lapse sky domes. For those into …
Read More »Workflow and data management for HDRI time lapses
I’m sure this would be a non-issue if I was taking a normal number of photos. Taking a few rolls here and there would be pretty easy. Shooting both timelapse and HDRI with this 14bit RAW, 36 megapixel D800 is tough on the old hard drive, and its causing some …
Read More »Trade Offs When Shooting HDRIs for Image Based Lighting.
Now that I’m shooting these timelapse HDRI sky hemispheres with the Nikon D800E, I have some added challenges associated with the usual capture of a HDRI sequence. Because I’m shooting for image based lighting solutions, I need the following: Maximum image sharpness, so the sky can be used as an animated …
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